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Autodesk flame particles12/5/2023 Just imagine if Flame even have a simple interface where Flame could connect with something like runway.ml and treat it as an OFX plugin. It did not fill me with hope to hear of Grant Kay leaving either as Flame is lacking pathways or easily accessible learning versions or marketing to develop the next generation of Flame artists. I am not suggesting that will be any time in the next 5 years or anything. I think we are at a point of time where there is a real opportunity for Flame to become a leader again but if there isn’t a bit of a refresh on its approach it will slowly dwindle away when it reaches a point where there aren’t enough users to justify the cost of developing it. On the flip side though, there are other tools have a multitude of their own issues that really aren’t great (Nuke Studio is a dog’s breakfast and can have its own playback issues, Fusion setups have a habit of getting corrupted and the cache tool in Resolve is untrustworthy). Then there is the wide array of add on tools that simply aren’t available for Flame. Plus the Text tool having limited functionality. Plus inability to create IMF masters or supplementals directly from Flame without paying for an add-on that has very limited functionality. One of the reasons we moved to finishing in Resolve is because of this. The playback issue for longform on Linux is also concerning. I completely appreciate where you are coming from Alan. We are fighting with basic software functionality, and Nuke is realizing the future. We are still fighting to have a Paint module that doesn’t corrupt itself, or Motion Vectors that don’t forget themselves, or a Full Range SDI signal. I have plenty of other ideas but I thought I’d open it to everyone else on Logik. Where you can input somewhere that you now want Comic Sans as the font and it adjusts everything for you. I’d love to be able to import an excel or csv file into flame then let AI do it’s stuff to break that out into an editable text setup (or sequence of text setups). I kind of feel it is now not unrealistic and how cool would that be?įeature Request 2 - AI excel or csv to end credit roller/cards I would have thought the above would have been unachievable only a couple of years ago. It would also be cool if there was a way to feed the AI particle tool some reference imagery to help it’s starting point, whether that be a still or moving video. Then you could potentially have child AI particle generators, to add smoke to a fire, or to ask for rain to bounce/splash, create puddles. You could type those in so the AI tool will generate a slider or value system so you can adjust the results. For instance, you may decide you want speed, number/density, size, direction. ![]() ![]() Not only that, how cool would it be for a text to control generator. The node could potentially be linked to a gmask or axis so AI knows where it needs to be generated from. So you could type snow, rain, small flame, bonfire, etc How cool would it be to have a text to AI particle generator. I have no idea of the makeup of the team or how many are across AI but whatever it is, I’d love to see it ramp up.Īs mentioned endlessly in Logik, the particle system is a dinosaur compared to other systems. My first request would be to have a decent sized AI R&D team within the Autodesk Flame R&D team. We should then look to add a whole lot of the popular ones as feature requests. With this explosion of AI, I thought I would start a thread with ideas as to how flame could better embrace AI.
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